Using Red Shells instead of Green ones causes more unpredictable results, such as immediately raising both characters' damage to over 800% and knocking them both away with fixed knockback. This can also be done with the Super Jump Punch, Luigi Cyclone, and Screw Attack. As the Mario Tornado has fixed knockback, the opponent is not KO'd once the glitch completes, though essentially any other move does. ![]() As the shells and the attack hit each other and the opponent in a chain reaction, all of them are locked in freeze frames until the items eventually vanish and the Tornado can run to completion the time this takes (about 30 seconds) is guaranteed to ring up the opponent's damage to 999%. Possibly the most well-known version of the glitch, caused by using the Mario Tornado to simultaneously hit an opponent and a stack of Green Shells. By creating four Green or Red Shells in the same location, attacking them with various moves deal large amounts of damage to the attacker, the opponent, or possibly both. This glitch involves the usage of Training Mode's ability to spawn items. The Shell Stack glitch using the Mario Tornado
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